Dev Update 4

It is time for Dev Update 4!

A lot of new and exciting features in this update!

First, main and the most exciting news: we have selected the name for the game!
Please welcome: Star Fortress ™. A new website for the game was registered as well: www.StarFortressUniverse.com

My team and I are very excited working on Star Fortress! We also hosted an event in Florida Unreal Meetup demoing a current functionality. That was really awesome!!! I did not expect such reception. Everyone had tons of fun fragging each other! :)))

Now, some progress and tech news:

  • Energy and kinetic weapons reload
  • Added new locomotion states: dive and roll, roll after a high jump
  • Finally I was able to compile server part of the game for Linux using clang 5 and Unreal Engine 4.19 (see programming tips)
  • Fusion Reactor (ver. 1)

  • Tons of small here and there updates

Some Programmings Tips

  • Need to get montage played only on a part of the body? Do like this:

Also, you can make an additive montage. I use it for a weapon recoil.

  • To compile UE 4.19 projects for Linux on Windows using clang 5 you need to disable warning as errors:
    c:\Unreal\UE-4.19\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\LinuxToolChain.cs
    – Result += ” -Wall -Werror”;
    + Result += ” -Wall”;